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	<title>FruitBatInShades Code &#187; Theory</title>
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		<title>Using static properties as class wide data</title>
		<link>http://www.fruitbatscode.com/net/c/using-static-properties-as-class-wide-data</link>
		<comments>http://www.fruitbatscode.com/net/c/using-static-properties-as-class-wide-data#comments</comments>
		<pubDate>Tue, 03 Feb 2009 19:39:26 +0000</pubDate>
		<dc:creator>fbis</dc:creator>
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		<description><![CDATA[This is one of those things that is so obvious I wonder why it never occured to me before!  If you declare a member as static the compiler only creates one member instance across all class instances. class ClassWideStatic &#123; protected static int NoOfInstances; public ClassWideStatic&#40;&#41; &#123; //setting NoOfInstances here will set it on ALL [...]]]></description>
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		<title>Classes &#8211; Constructors &amp; Chaining</title>
		<link>http://www.fruitbatscode.com/net/c/classes-constructors-chaining</link>
		<comments>http://www.fruitbatscode.com/net/c/classes-constructors-chaining#comments</comments>
		<pubDate>Sun, 01 Feb 2009 12:48:25 +0000</pubDate>
		<dc:creator>fbis</dc:creator>
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		<description><![CDATA[When we create a class we get given a default blank constructor which is provided by the framework. Its equivalent to public ClassName&#40;&#41; &#123;&#125; We can create constructors with different parameters: public ClassName&#40;int One&#41; &#123; this.One = One; &#125; public ClassName&#40;int One, string Two&#41; &#123; this.One = One; this.Two = Two; &#125; Keep in mind [...]]]></description>
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